doom vanilla_or_boom 147 monsters 109 items 2 image(s)

AI Analysis

This large, techbase-themed map features extensive use of wood and metal textures and contains many sectors and linedefs, indicating a complex layout. Combat is hard with a heavy presence of hitscan monsters like chaingunners amid numerous imps, demons, and mid-tier enemies, supported by limited but adequate ammo and health pickups. Progression is linear with keycard use and teleport mechanics, designed for vanilla or boom-compatible engines.

Tags
hardhitscanner_heavylarge_scalelineartechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue_skull, red_skull
Secret Exitno
Things412
Linedefs3087
Sidedefs4402
Vertices2746
Sectors579
Segs4655
SSectors1450
Nodes1449
UV monsters143
HMP monsters126
HTR monsters83
UV items107
HMP items108
HTR items108
imp96
chaingun_guy14
demon8
spectre7
cacodemon5
shotgun_guy5
hell_knight4
archvile2
baron2
zombieman2
mancubus1
revenant1
shells29
ammo_clip21
ammo_box9
stimpack9
medikit7
shell_box7
armor_bonus5
health_bonus5
super_shotgun5
chaingun3
green_armor2
backpack1
berserk1
blue_armor1
chainsaw1
radiation_suit1
shotgun1
soulsphere1
SOLD5A1239
WOOD12724
WOODEN2550
FLOOR6_2314
GRNLITE1273
STACKOLD181
FLAT5_8155
MFLR8_1140
ZZZFACE2138
SOLD5B96
FLOOR5_481
FLOOR5_365
ROCK762
GSTGARG59
BRNSMAL255
WOODEN155
F_SKY142
ZZZFACE938
BIGBRIK436
FLOOR6_133
GSTONE132
ROCK429
AVERTRM624
SLIME0520
MIDSPACE16
WOOD116
WOODMET416
SOIL212
SW1WOOD12
RROCK099
RROCK119
STAIN98
SW1BLUE7
BIGDOOR05
FWATER15
RROCK195
CEMENT74
DOORBLU14
DOORRED24
PANCASE14
SOLD14
SOLD1B4
SW2STONE4
BFALL13
BIGDOOR43
DOORSTOP3
SW1BRIK3
SW1ZIM3
AVERTRM82
COMPSPAN2
DOOR3LFT2
DOOR3RT2
FLOOR7_12
GSTLION2
PANBORD22
PANEL42
PIPEWAL12
PLAT12
PLAT22
STAIN102
STAIN82
SW1WDMET2
WOOD102
BIGDOORB1
CEIL3_61
CEMENT21
DBRAIN11
EXITFR151
FLAT11
FLOOR4_81
FLOOR5_11
METAL1
MFLR8_21
PIPE31
PIPE41
PIPE51
PIPE71
PIPE81
PIPES1
SW1TEK1