doom vanilla_or_boom 63 monsters 69 items 2 image(s)

AI Analysis

This medium-sized map features a predominantly techbase theme with varied textures and a complex layout including teleports and a three-key hunt (blue, red, yellow). Combat focuses heavily on hitscan enemies like shotgun guys, supplemented by projectile threats and a single boss. Resources are moderately balanced but slightly item-scarce on UV, presenting a moderately challenging experience with linear to slightly non-linear progression.

Tags
hitscanner_heavykey_huntmedium_lengthtechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red_skull, yellow
Secret Exitno
Things183
Linedefs561
Sidedefs767
Vertices591
Sectors106
Segs975
SSectors323
Nodes322
UV monsters62
HMP monsters59
HTR monsters45
UV items46
HMP items56
HTR items63
shotgun_guy30
imp20
demon4
lost_soul3
cacodemon2
baron1
cyberdemon1
mancubus1
revenant1
cell13
shell_box9
medikit7
rocket6
shells5
rocket_box4
rocket_launcher3
soulsphere3
ammo_clip2
backpack2
berserk2
computer_area_map2
plasma_rifle2
shotgun2
bfg90001
blue_armor1
chaingun1
chainsaw1
invisibility1
megasphere1
super_shotgun1
BRICK10112
BIGBRIK393
METAL70
REDWALL53
CEIL4_148
RROCK0346
SLIME1442
WOOD640
MYWOOD0137
WOODMET137
WOODMET329
METAL617
CEIL5_216
SILVER216
DOORTRAK14
WOOD814
STONE612
WOOD511
BROWNHUG10
CEIL1_210
FLOOR6_110
F_SKY19
BRNSMALC8
BROWN968
ROCKRED18
FLOOR5_17
METAL47
AGRASS25
BIGBRIK15
FLAT5_25
WOODMET45
BIGDOOR54
DOORRED4
DOORYEL24
MYWOOD024
ADEVIL3
CEIL5_13
TLITE6_53
AWELCOME2
DOORBLU22
EXITDOOR2
FLOOR6_22
FLOOR7_12
GATE42
GRASS22
SPCDOOR22
WOOD12
WOOD6SWH2
WOOD92
ANET011
ANET021
BRONZE11
EXITSIGN1
GATE11
GATE21
METAL51
MFLR8_31
RROCK051
SLIME151
SPCDOOR11
SW2LION1
SW2SATYR1
WOODMET21