doom vanilla_or_boom 85 monsters 78 items 2 image(s)

AI Analysis

Set in a predominantly industrial environment, this map features a linear progression through heavily textured areas dominated by wood, stone, and metal surfaces. Combat is hitscanner-heavy with numerous shotgun guys and imps, alongside four boss monsters including cyberdemons and a spider mastermind. Resources are moderate, with some health and ammo pickups, creating a challenging but balanced experience for a skilled player.

Tags
boss_encounterhitscanner_heavyindustriallinearmedium_lengthmoderate

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red_skull, yellow
Secret Exitno
Things317
Linedefs775
Sidedefs1137
Vertices819
Sectors109
Segs1282
SSectors508
Nodes507
UV monsters78
HMP monsters64
HTR monsters55
UV items78
HMP items78
HTR items78
shotgun_guy34
imp32
zombieman10
baron2
cyberdemon2
spectre2
spider_mastermind2
cacodemon1
health_bonus17
medikit10
ammo_clip7
stimpack7
shell_box5
armor_bonus3
rocket_box3
soulsphere3
backpack2
cell2
invulnerability2
megasphere2
plasma_rifle2
radiation_suit2
rocket_launcher2
berserk1
bfg90001
blue_armor1
cell_pack1
chaingun1
green_armor1
light_amp_goggles1
shotgun1
super_shotgun1
GSTONE1158
WOOD1132
GRAY497
WOODMET490
WOODMET152
STONE551
SHAWN239
FLOOR4_838
FLAT5_237
SUPPORT331
PIPES27
PANEL724
GSTONE223
F_SKY122
DOORTRAK21
FLOOR3_321
GRAYBIG21
WOOD720
ROCK119
BRONZE218
PANCASE118
MODWALL316
PANCASE216
CEIL1_315
CEIL3_511
METAL11
STONE211
WOOD1211
FLAT149
MFLR8_39
PANBOOK9
FLAT5_48
GRAYTALL8
MIDBARS18
ROCK48
FLOOR0_16
PANBORD16
ASHWALL75
BLOOD15
PANEL15
SPCDOOR15
BFALL14
CEIL1_24
CEIL4_34
CEMENT94
FLAT14
FLAT204
GRASS14
PANBLUE4
ROCK34
RROCK154
WOOD84
BRONZE13
FLAT103
MARBGRAY3
METAL43
DOORBLU22
PANEL22
PANEL52
REDWALL2
ROCK22
RROCK032
SW2WOOD2
AAEXIT011
BIGDOOR31
BIGDOOR61
BIGDOOR71
CEIL1_11
EXITDOOR1
FLAT231
FLAT5_51
FLAT5_71
FWATER11
FWATER21
GRNROCK1
LAVA11
MARBFAC21
MARBFAC31
MARBFACE1
METAL21
PANEL41
ROCK51
SFALL11
SPCDOOR21
STONE71
WOOD51