AI Analysis
This WAD contains a single large map with extensive geometry, featuring 290 sectors and over 1200 vertices, indicating a complex and sizable level. The monster count is moderate with 118 enemies including a variety of hitscanners (shotgun guys, chaingunners) and mid-tier demons, plus a single archvile and baron, suggesting a balanced but challenging combat experience. Resources appear moderately distributed, with a mix of ammo and health pickups implied by the monster and item counts. The texture set is diverse, blending techbase and stone/industrial themes with some nukage and lava flats, indicating a mixed environment rather than pure hell or techbase. The map likely follows a linear or key-hunt progression typical of DOOM2 PWADs and is compatible with the DOOM2 engine. The single map and complexity suggest a focused, detailed experience rather than a megawad scale.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 385 |
| Linedefs | 1455 |
| Sidedefs | 2059 |
| Vertices | 1246 |
| Sectors | 290 |
| Segs | 2195 |
| SSectors | 730 |
| Nodes | 729 |
| UV monsters | 118 |
| HMP monsters | 72 |
| HTR monsters | 56 |
| UV items | 87 |
| HMP items | 79 |
| HTR items | 82 |
| shotgun_guy | 28 |
| zombieman | 24 |
| imp | 21 |
| demon | 12 |
| chaingun_guy | 11 |
| lost_soul | 11 |
| cacodemon | 5 |
| spectre | 2 |
| archvile | 1 |
| baron | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| health_bonus | 19 |
| medikit | 17 |
| stimpack | 14 |
| shells | 12 |
| armor_bonus | 4 |
| radiation_suit | 4 |
| rocket_box | 4 |
| chaingun | 3 |
| green_armor | 3 |
| super_shotgun | 3 |
| ammo_box | 2 |
| berserk | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| backpack | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| soulsphere | 1 |
| STONE3 | 504 |
| ASHWALL2 | 135 |
| ICKWALL1 | 95 |
| FLAT5_7 | 90 |
| DOORTRAK | 74 |
| FLOOR6_2 | 74 |
| CEIL3_5 | 73 |
| FLOOR4_8 | 65 |
| ICKWALL3 | 63 |
| GRAY1 | 52 |
| SHAWN2 | 52 |
| BROWN1 | 51 |
| COMPBLUE | 51 |
| FLOOR0_7 | 45 |
| GRAY5 | 42 |
| GRAYBIG | 39 |
| BROWN96 | 35 |
| FLOOR0_6 | 34 |
| GRAY4 | 30 |
| STONE2 | 27 |
| FLAT17 | 25 |
| FLOOR5_1 | 25 |
| STARG3 | 25 |
| STARGR1 | 22 |
| DOOR1 | 20 |
| DOORRED | 20 |
| COMPSTA1 | 17 |
| FLAT19 | 15 |
| GRAY7 | 15 |
| ICKWALL2 | 15 |
| MARBLE1 | 13 |
| FLAT18 | 11 |
| CEIL1_2 | 10 |
| CRATE2 | 10 |
| FLOOR0_1 | 10 |
| FLOOR7_2 | 10 |
| LITE5 | 10 |
| WOOD3 | 10 |
| CRATE1 | 9 |
| FLOOR4_1 | 9 |
| BIGDOOR2 | 8 |
| CEIL3_4 | 8 |
| GATE3 | 8 |
| BIGDOOR5 | 6 |
| BLOOD1 | 6 |
| CEIL3_6 | 6 |
| COMPSTA2 | 6 |
| F_SKY1 | 6 |
| SUPPORT2 | 6 |
| CRATELIT | 5 |
| FLOOR1_1 | 5 |
| NUKAGE1 | 5 |
| STARTAN3 | 5 |
| CRATWIDE | 4 |
| DOORYEL | 4 |
| EXITDOOR | 4 |
| EXITSIGN | 4 |
| FLAT5_2 | 4 |
| FLAT9 | 4 |
| ICKWALL5 | 4 |
| NUKAGE3 | 4 |
| PIPE1 | 4 |
| REDWALL | 4 |
| SHAWN3 | 4 |
| WOOD1 | 4 |
| CEIL4_3 | 3 |
| FLAT14 | 3 |
| ICKWALL7 | 3 |
| MARBLE2 | 3 |
| MARBLE3 | 3 |
| NUKAGE2 | 3 |
| PLAT1 | 3 |
| SW1BLUE | 3 |
| BIGDOOR3 | 2 |
| BIGDOOR6 | 2 |
| BIGDOOR7 | 2 |
| CEIL1_1 | 2 |
| COMPSPAN | 2 |
| DOORBLU | 2 |
| DOORSTOP | 2 |
| FLAT10 | 2 |
| GSTSATYR | 2 |
| LITE3 | 2 |
| PIPE2 | 2 |
| STONE | 2 |
| SW1COMM | 2 |
| SW1STON1 | 2 |
| BIGDOOR4 | 1 |
| CEIL1_3 | 1 |
| CEIL4_2 | 1 |
| COMPTALL | 1 |
| CONS1_1 | 1 |
| FLAT1 | 1 |
| FLAT4 | 1 |
| FLAT5_4 | 1 |
| FLOOR0_3 | 1 |
| FLOOR1_6 | 1 |
| FLOOR1_7 | 1 |
| FLOOR3_3 | 1 |
| GATE1 | 1 |
| GSTGARG | 1 |
| GSTLION | 1 |
| LAVA1 | 1 |
| MARBFACE | 1 |
| MFLR8_3 | 1 |
| MIDGRATE | 1 |
| STEP1 | 1 |
| STEP2 | 1 |
| SW1BROWN | 1 |
